![]() IAP: The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener ![]() GLES: Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled 3D Physics: Physics.ComputePenetration returns False when two colliders overlapĪnimation: Editor crashes with Error “TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations” when loading specific AssetBundleĪsset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1Īsset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is onĪsset Importers: Crash on SpriteRenderer::OnDeleteSprite when opening a project with "TopDown Engine" by More Mountains importedĪudio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clipĭirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders assetĭOTS: Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when buildingĮditor Platform: Crash on - when pressing/searching in Help
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |